Arts & Humanities
Creativity
80%
Vocabulary
57%
Priming
57%
Effect Size
56%
Immersion
52%
Mood
52%
Persona
46%
Brainstorming
39%
Ideational
39%
Fluency
39%
Stimulus
36%
Originality
29%
Emotion
29%
User Needs
23%
Media Effects
22%
International Students
22%
Daniel Dennett
21%
Experiment
19%
Designer
19%
Performance
18%
Empathy
17%
Fixation
15%
Real World
13%
Novelty
11%
Dance
10%
Descriptive
9%
Participatory Design
9%
Psychological
9%
Digital Design
8%
Outliers
8%
Machine Learning
7%
Cross-validation
7%
Psychological Research
6%
Observer
6%
Simplicity
5%
Neural Networks
5%
Educators
5%
Adjectives
5%
Factor Analysis
5%
Engineering & Materials Science
Random forests
100%
Machine learning
69%
Sentiment analysis
52%
Students
46%
Testing
44%
Visualization
43%
Benchmarking
34%
Industry
30%
Learning algorithms
26%
Factor analysis
23%
Experiments
16%
Data storage equipment
14%
Support vector machines
13%
Feedback
13%
Brain
13%
Quality assurance
10%
Planning
10%
Hotels
9%
Studios
8%
Mobile computing
7%
Decision trees
7%
Transparency
5%
Social Sciences
mood
45%
personality traits
44%
stimulus
38%
creativity
37%
psychological factors
20%
fan
20%
user research
17%
time
16%
experience
14%
personality
13%
dance
12%
interview
12%
expert
11%
user interface
11%
performance
10%
student
10%
movies
10%
evaluation
9%
authenticity
9%
artificial intelligence
9%
qualitative interview
8%
online survey
8%
popularity
8%
regression analysis
7%
factor analysis
7%
brain
6%