A Path Model of School Violence Perpetration

Introducing Online Game Addiction as a New Risk Factor

Jae Yop Kim, Jeen Suk Lee, Sehun Oh

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

Drawing on the cognitive information–processing model of aggression and the general aggression model, we explored why adolescents become addicted to online games and how their immersion in online games affects school violence perpetration (SVP). For this purpose, we conducted statistical analyses on 1,775 elementary and middle school students who resided in northern districts of Seoul, South Korea. The results validated the proposed structural equation model and confirmed the statistical significance of the structural paths from the variables; that is, the paths from child abuse and self-esteem to SVP were significant. The levels of self-esteem and child abuse victimization affected SVP, and this effect was mediated by online game addiction (OGA). Furthermore, a multigroup path analysis showed significant gender differences in the path coefficients of the proposed model, indicating that gender exerted differential effects on adolescents’ OGA and SVP. Based on these results, prevention and intervention methods to curb violence in schools have been proposed.

Original languageEnglish
Pages (from-to)3205-3225
Number of pages21
JournalJournal of Interpersonal Violence
Volume32
Issue number21
DOIs
Publication statusPublished - 2017 Nov 1

Fingerprint

Violence
Child Abuse
Aggression
Self Concept
Republic of Korea
Crime Victims
Structural Models
Immersion
Students

All Science Journal Classification (ASJC) codes

  • Clinical Psychology
  • Applied Psychology

Cite this

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A Path Model of School Violence Perpetration : Introducing Online Game Addiction as a New Risk Factor. / Kim, Jae Yop; Lee, Jeen Suk; Oh, Sehun.

In: Journal of Interpersonal Violence, Vol. 32, No. 21, 01.11.2017, p. 3205-3225.

Research output: Contribution to journalArticle

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