TY - GEN
T1 - A real-time sensing of gait and viewing direction for human interaction in virtual training applications
AU - Ha, Gyutae
AU - Lee, Sangho
AU - Cha, Jaekwang
AU - Lee, Hojun
AU - Kim, Taewoo
AU - Kim, Shiho
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2015
Y1 - 2015
N2 - This paper presents an integrated framework for real-time sensing and synchronization of both user’s moving speed with direction and viewing direction in walking-in-place experience for virtual training applications. The framework consists of two inertial measurement units (IMU) attached to each shank and a HMDmade up of Android mobile device with 3-axis orientation sensor. Although there are several prior works to enable unconstrained omnidirectional walking through virtual environments, an implementation of the low cost interface solution using wearable devices is an important issue for virtual training systems. We provide a simplified technique for implementing ‘Walking in Virtual Reality’ without omnidirectional treadmill. In addition, this research aims to lightweight (in point of software) and portable (in point of hardware) solution to implement the Virtual Reality Walk-In-Place(VR WIP) interface for training applications.
AB - This paper presents an integrated framework for real-time sensing and synchronization of both user’s moving speed with direction and viewing direction in walking-in-place experience for virtual training applications. The framework consists of two inertial measurement units (IMU) attached to each shank and a HMDmade up of Android mobile device with 3-axis orientation sensor. Although there are several prior works to enable unconstrained omnidirectional walking through virtual environments, an implementation of the low cost interface solution using wearable devices is an important issue for virtual training systems. We provide a simplified technique for implementing ‘Walking in Virtual Reality’ without omnidirectional treadmill. In addition, this research aims to lightweight (in point of software) and portable (in point of hardware) solution to implement the Virtual Reality Walk-In-Place(VR WIP) interface for training applications.
UR - http://www.scopus.com/inward/record.url?scp=84951746929&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84951746929&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-21380-4_82
DO - 10.1007/978-3-319-21380-4_82
M3 - Conference contribution
AN - SCOPUS:84951746929
SN - 9783319213798
T3 - Communications in Computer and Information Science
SP - 485
EP - 490
BT - HCI International 2015 – Posters Extended Abstracts - International Conference, HCI International 2015, Proceedings
A2 - Stephanidis, Constantine
PB - Springer Verlag
T2 - 17th International Conference on Human Computer Interaction, HCI 2015
Y2 - 2 August 2015 through 7 August 2015
ER -