A technique for matching convergence and accommodation in a fixed screen 3D VR HMD

Sang Ho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages185-186
Number of pages2
ISBN (Electronic)9781450340434
DOIs
Publication statusPublished - 2016 Feb 27
Event20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 - Redmond, United States
Duration: 2016 Feb 272016 Feb 28

Publication series

NameProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016

Other

Other20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
CountryUnited States
CityRedmond
Period16/2/2716/2/28

Fingerprint

Helmet mounted displays
Binoculars
Virtual reality
Simulators
Display devices

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Cite this

Lee, S. H., Jhung, J., Lee, H., Cha, J., & Kim, S. (2016). A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. In S. N. Spencer (Ed.), Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 (pp. 185-186). (Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016). Association for Computing Machinery, Inc. https://doi.org/10.1145/2856400.2876018
Lee, Sang Ho ; Jhung, Junekyo ; Lee, Hojun ; Cha, Jaekwang ; Kim, Shiho. / A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016. editor / Stephen N. Spencer. Association for Computing Machinery, Inc, 2016. pp. 185-186 (Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016).
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Lee, SH, Jhung, J, Lee, H, Cha, J & Kim, S 2016, A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. in SN Spencer (ed.), Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016. Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016, Association for Computing Machinery, Inc, pp. 185-186, 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016, Redmond, United States, 16/2/27. https://doi.org/10.1145/2856400.2876018

A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. / Lee, Sang Ho; Jhung, Junekyo; Lee, Hojun; Cha, Jaekwang; Kim, Shiho.

Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016. ed. / Stephen N. Spencer. Association for Computing Machinery, Inc, 2016. p. 185-186 (Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Lee SH, Jhung J, Lee H, Cha J, Kim S. A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. In Spencer SN, editor, Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016. Association for Computing Machinery, Inc. 2016. p. 185-186. (Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016). https://doi.org/10.1145/2856400.2876018