Abstract
A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD. Copyright is held by the owner/author(s).
Original language | English |
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Title of host publication | Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery, Inc |
Pages | 185-186 |
Number of pages | 2 |
ISBN (Electronic) | 9781450340434 |
DOIs | |
Publication status | Published - 2016 Feb 27 |
Event | 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 - Redmond, United States Duration: 2016 Feb 27 → 2016 Feb 28 |
Publication series
Name | Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 |
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Other
Other | 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 |
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Country/Territory | United States |
City | Redmond |
Period | 16/2/27 → 16/2/28 |
Bibliographical note
Funding Information:This research was supported by the MSIP(Ministry of Science, ICT and Future Planning), Korea, under the "IT Consilience Creative Program" (IITP-2015-R0346-15-1008) supervised by the IITP(Institute for Information & Communications Technology Promotion).This work is a result of VREscapeSim project granted by KEIT under Technology Innovation Program (10050893) funded By the Korea Ministry of Trade, industry & Energy.
All Science Journal Classification (ASJC) codes
- Computer Science(all)
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction