A technique for matching convergence and accommodation in a fixed screen 3D VR HMD

Sang Ho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

A technique for matching both the eye convergence and accommodation in a fixed screen non-see through 3D VR HMD(3 Dimensional Virtual Reality Head mount Display) is presented. The user field test data show that significant improvement in dizziness problems as well as eye comfortability of users. The proposed method may provide a crew for resolution to solve simulator sickness caused by the binocular disparity of 3D VR HMD. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages185-186
Number of pages2
ISBN (Electronic)9781450340434
DOIs
Publication statusPublished - 2016 Feb 27
Event20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 - Redmond, United States
Duration: 2016 Feb 272016 Feb 28

Publication series

NameProceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016

Other

Other20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016
Country/TerritoryUnited States
CityRedmond
Period16/2/2716/2/28

Bibliographical note

Funding Information:
This research was supported by the MSIP(Ministry of Science, ICT and Future Planning), Korea, under the "IT Consilience Creative Program" (IITP-2015-R0346-15-1008) supervised by the IITP(Institute for Information & Communications Technology Promotion).This work is a result of VREscapeSim project granted by KEIT under Technology Innovation Program (10050893) funded By the Korea Ministry of Trade, industry & Energy.

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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