An adaptive LOD setting methodology with opengl ES library on mobile devices

Jin Chun Piao, Chang Woo Cho, Cheong Ghil Kim, Bernd Burgstaller, Shin Dug Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presents an adaptive LOD (level-of-detail) configuration method for 3D (three dimensions) applications and games via OpenGL ES API level in mobile computing devices. The proposed method is designed by using many interesting properties. The adaptive LOD configuration methodology can automatically trade-off between quality and performance and achieve an acceptable result by adjusting these LOD setting options. This paper describes basic structure showing how to execute by parameter modification of OpenGL ES API and shader reduction of OpenGL ES API. By using the proposed method, the performance of mobile GPU can be significantly improved by automatic scheduling method balancing trade-offs between visual quality and performance to improve UX (user experience). Specifically, users can simply turn on the switch to apply the proposed method for best effectiveness, and also any other action is not required because these methodologies do not rely on source code. Experimental result by using benchmarks shows that the proposed technique allows around 24 percent performance improvement for all applied methodologies, and around 4 percent improvement for some selected methodologies in exchange for about 14 percent and 2 percent decreases in quality, respectively. And the result in fluid simulation shows that the proposed technique can provide 82 percent speedup.

Original languageEnglish
Title of host publication2014 International Conference on IT Convergence and Security, ICITCS 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479965410
DOIs
Publication statusPublished - 2014 Jan 23
Event4th 2014 International Conference on IT Convergence and Security, ICITCS 2014 - Beijing, China
Duration: 2014 Oct 282014 Oct 30

Publication series

Name2014 International Conference on IT Convergence and Security, ICITCS 2014

Other

Other4th 2014 International Conference on IT Convergence and Security, ICITCS 2014
CountryChina
CityBeijing
Period14/10/2814/10/30

Fingerprint

Application programming interfaces (API)
Mobile devices
Mobile computing
Scheduling
Switches
Fluids

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

Cite this

Piao, J. C., Cho, C. W., Kim, C. G., Burgstaller, B., & Kim, S. D. (2014). An adaptive LOD setting methodology with opengl ES library on mobile devices. In 2014 International Conference on IT Convergence and Security, ICITCS 2014 [7021727] (2014 International Conference on IT Convergence and Security, ICITCS 2014). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICITCS.2014.7021727
Piao, Jin Chun ; Cho, Chang Woo ; Kim, Cheong Ghil ; Burgstaller, Bernd ; Kim, Shin Dug. / An adaptive LOD setting methodology with opengl ES library on mobile devices. 2014 International Conference on IT Convergence and Security, ICITCS 2014. Institute of Electrical and Electronics Engineers Inc., 2014. (2014 International Conference on IT Convergence and Security, ICITCS 2014).
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abstract = "This paper presents an adaptive LOD (level-of-detail) configuration method for 3D (three dimensions) applications and games via OpenGL ES API level in mobile computing devices. The proposed method is designed by using many interesting properties. The adaptive LOD configuration methodology can automatically trade-off between quality and performance and achieve an acceptable result by adjusting these LOD setting options. This paper describes basic structure showing how to execute by parameter modification of OpenGL ES API and shader reduction of OpenGL ES API. By using the proposed method, the performance of mobile GPU can be significantly improved by automatic scheduling method balancing trade-offs between visual quality and performance to improve UX (user experience). Specifically, users can simply turn on the switch to apply the proposed method for best effectiveness, and also any other action is not required because these methodologies do not rely on source code. Experimental result by using benchmarks shows that the proposed technique allows around 24 percent performance improvement for all applied methodologies, and around 4 percent improvement for some selected methodologies in exchange for about 14 percent and 2 percent decreases in quality, respectively. And the result in fluid simulation shows that the proposed technique can provide 82 percent speedup.",
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Piao, JC, Cho, CW, Kim, CG, Burgstaller, B & Kim, SD 2014, An adaptive LOD setting methodology with opengl ES library on mobile devices. in 2014 International Conference on IT Convergence and Security, ICITCS 2014., 7021727, 2014 International Conference on IT Convergence and Security, ICITCS 2014, Institute of Electrical and Electronics Engineers Inc., 4th 2014 International Conference on IT Convergence and Security, ICITCS 2014, Beijing, China, 14/10/28. https://doi.org/10.1109/ICITCS.2014.7021727

An adaptive LOD setting methodology with opengl ES library on mobile devices. / Piao, Jin Chun; Cho, Chang Woo; Kim, Cheong Ghil; Burgstaller, Bernd; Kim, Shin Dug.

2014 International Conference on IT Convergence and Security, ICITCS 2014. Institute of Electrical and Electronics Engineers Inc., 2014. 7021727 (2014 International Conference on IT Convergence and Security, ICITCS 2014).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Piao JC, Cho CW, Kim CG, Burgstaller B, Kim SD. An adaptive LOD setting methodology with opengl ES library on mobile devices. In 2014 International Conference on IT Convergence and Security, ICITCS 2014. Institute of Electrical and Electronics Engineers Inc. 2014. 7021727. (2014 International Conference on IT Convergence and Security, ICITCS 2014). https://doi.org/10.1109/ICITCS.2014.7021727