The concept of surreal virtual space is used in this paper to describe a space which looks realistic but is impossible to exist in reality. For this project, we developed a 3D virtual space using Google Cardboard and an Android mobile device. Referring to the 2D drawing, “Relativity,” of M.C. Escher, the virtual space was designed to have multi-directional but connected stairs. This work was exhibited with other artworks at a gallery for a period of three weeks. Despite some minor sensory confusion, all audiences experienced a degree of place illusion, enjoyment and a sense of self-awareness even though the virtual environment did not provide a visual representation of the audience's own body. For future work, we plan to investigate the advantages of these effects and apply them to everyday non-virtual environments.
|Title of host publication||DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||5|
|Publication status||Published - 2018 May 30|
|Event||2018 Designing Interactive Systems Conference, DIS 2018 - Hong Kong, Hong Kong|
Duration: 2018 Jun 9 → 2018 Jun 13
|Name||DIS 2018 - Companion Publication of the 2018 Designing Interactive Systems Conference|
|Conference||2018 Designing Interactive Systems Conference, DIS 2018|
|Period||18/6/9 → 18/6/13|
Bibliographical noteFunding Information:
This work was supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT)(No. 2017R1D1A1B03035261) and the Basic Science Research Program through the National Research Foundation of Korea (NRF), funded by the Ministry of Science and ICT (NRF2017R1C1B2002101).
© 2018 Copyright is held by the owner/author(s).
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Computer Networks and Communications