An effective depth data memory system using an escape count buffer for 3D rendering processors

Woo Chan Park, Jin Hong Park, Woo Nam Chung, Jeong Soo Park, Sang Duk Kim, Hong Sik Kim, Young Sik Kim, Tack Don Han

Research output: Contribution to journalArticle

Abstract

This paper proposes an effective memory system of depth data to reduce the bandwidth requirement from the external memory for low-power 3D rendering processors. For this purpose, we propose an escape count buffer that contains information about the data size for each compressed depth block. Compared to the previous scheme, experimental results show that this approach reduces the memory bandwidth requirements up to 44%.

Original languageEnglish
Pages (from-to)209-214
Number of pages6
Journalieice electronics express
Volume8
Issue number4
DOIs
Publication statusPublished - 2011 Mar 10

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All Science Journal Classification (ASJC) codes

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Electrical and Electronic Engineering

Cite this

Park, W. C., Park, J. H., Chung, W. N., Park, J. S., Kim, S. D., Kim, H. S., Kim, Y. S., & Han, T. D. (2011). An effective depth data memory system using an escape count buffer for 3D rendering processors. ieice electronics express, 8(4), 209-214. https://doi.org/10.1587/elex.8.209