Automated Playtesting with a Cognitive Model of Sensorimotor Coordination

Injung Lee, Hyunchul Kim, Byungjoo Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Playtesting is widely performed in the game industry to gauge the difficulty of a game. A large number of test participants with different skills must be recruited for reliable test results, resulting in high costs. Automated playtesting based on player simulation is expected to reduce playtesting costs. Still, it has not yet been widely applied due to the lack of a method that realistically simulates players' gameplays with different skills. Based on a cognitive model of sensorimotor coordination that explains the human button input process, we propose a novel automated playtesting technique that predicts the game difficulty experienced by players with different skills in moving-target acquisition (MTA) games. The model has free parameters representing the inherent skills of players. Once the parameters are obtained for a specific population (e.g., seniors), it is possible to estimate the game difficulty at the population level in multiple games. We applied the technique to two simple MTA games and showed that it could predict the relative difference in game difficulties experienced by players with different skills.

Original languageEnglish
Title of host publicationMM 2021 - Proceedings of the 29th ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages4920-4929
Number of pages10
ISBN (Electronic)9781450386517
DOIs
Publication statusPublished - 2021 Oct 17
Event29th ACM International Conference on Multimedia, MM 2021 - Virtual, Online, China
Duration: 2021 Oct 202021 Oct 24

Publication series

NameMM 2021 - Proceedings of the 29th ACM International Conference on Multimedia

Conference

Conference29th ACM International Conference on Multimedia, MM 2021
Country/TerritoryChina
CityVirtual, Online
Period21/10/2021/10/24

Bibliographical note

Funding Information:
This research was funded by National Research Foundation of Korea (2020R1A2C4002146), Korea Creative Content Agency (R2019020010), and Institute of Information and Communications Technology Planning and Evaluation (2020-0-01361).

Publisher Copyright:
© 2021 ACM.

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Software
  • Computer Graphics and Computer-Aided Design

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