Abstract
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A large number of test participants with different skills must be recruited for reliable test results, resulting in high costs. Automated playtesting based on player simulation is expected to reduce playtesting costs. Still, it has not yet been widely applied due to the lack of a method that realistically simulates players' gameplays with different skills. Based on a cognitive model of sensorimotor coordination that explains the human button input process, we propose a novel automated playtesting technique that predicts the game difficulty experienced by players with different skills in moving-target acquisition (MTA) games. The model has free parameters representing the inherent skills of players. Once the parameters are obtained for a specific population (e.g., seniors), it is possible to estimate the game difficulty at the population level in multiple games. We applied the technique to two simple MTA games and showed that it could predict the relative difference in game difficulties experienced by players with different skills.
Original language | English |
---|---|
Title of host publication | MM 2021 - Proceedings of the 29th ACM International Conference on Multimedia |
Publisher | Association for Computing Machinery, Inc |
Pages | 4920-4929 |
Number of pages | 10 |
ISBN (Electronic) | 9781450386517 |
DOIs | |
Publication status | Published - 2021 Oct 17 |
Event | 29th ACM International Conference on Multimedia, MM 2021 - Virtual, Online, China Duration: 2021 Oct 20 → 2021 Oct 24 |
Publication series
Name | MM 2021 - Proceedings of the 29th ACM International Conference on Multimedia |
---|
Conference
Conference | 29th ACM International Conference on Multimedia, MM 2021 |
---|---|
Country/Territory | China |
City | Virtual, Online |
Period | 21/10/20 → 21/10/24 |
Bibliographical note
Funding Information:This research was funded by National Research Foundation of Korea (2020R1A2C4002146), Korea Creative Content Agency (R2019020010), and Institute of Information and Communications Technology Planning and Evaluation (2020-0-01361).
Publisher Copyright:
© 2021 ACM.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Software
- Computer Graphics and Computer-Aided Design