Automatic construction of 3D models from architectural line drawings

Sangwon Lee, David Feng, Bruce Gooch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Citations (Scopus)

Abstract

We present a semi-automatic framework for construction of curved and polygonal 3D models from a 2D line drawing, such as architectural or mechanical drawings. Despite advances in image-based modeling, 3D modeling from a drawn image remains largely manual. In contrast, our method only requires the user to annotate the source image with a drawn cube for camera calibration. 3D models are then generated automatically. The modeling process has four steps: camera calibration, a novel line detection algorithm for noisy input, line labeling to calculate polygon adjacencies, a new incremental construction method that uses plane hinging-angle optimization to improve scalability over previous approaches. We also present algorithms for handling curved surfaces when they are part of a polygonal model that provides boundary conditions.

Original languageEnglish
Title of host publicationProceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008
Pages123-130
Number of pages8
DOIs
Publication statusPublished - 2008 Dec 1
EventSymposium on Interactive 3D Graphics and Games, I3D 2008 - Redwood City, CA, United States
Duration: 2008 Feb 152008 Feb 17

Publication series

NameProceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008

Other

OtherSymposium on Interactive 3D Graphics and Games, I3D 2008
CountryUnited States
CityRedwood City, CA
Period08/2/1508/2/17

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computational Theory and Mathematics
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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  • Cite this

    Lee, S., Feng, D., & Gooch, B. (2008). Automatic construction of 3D models from architectural line drawings. In Proceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008 (pp. 123-130). (Proceedings of the Symposium on Interactive 3D Graphics and Games, I3D 2008). https://doi.org/10.1145/1342250.1342269