Background music generation using music texture synthesis

Min Joon Yoo, In Kwon Lee, Jung Ju Choi

Research output: Contribution to journalArticle

5 Citations (Scopus)

Abstract

This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlapped region, the length of which is computed by random or clip matching method. Based on pitch, rhythm and chord cut criteria, the cutting point of the two clips is computed within the overlapped region. As a result, the two clips are concatenated at the cutting point. Generating some variations such as mirroring, retrograding and transposing of the given music clip makes the synthesized result much more dynamic. Suggested method is especially useful for interactive and real-time applications such as games and web contents.

Original languageEnglish
Pages (from-to)565-570
Number of pages6
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3166
Publication statusPublished - 2004 Dec 1

Fingerprint

Texture Synthesis
Music
Textures
Real-time
Chord or secant line
Game
Background

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

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N2 - This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlapped region, the length of which is computed by random or clip matching method. Based on pitch, rhythm and chord cut criteria, the cutting point of the two clips is computed within the overlapped region. As a result, the two clips are concatenated at the cutting point. Generating some variations such as mirroring, retrograding and transposing of the given music clip makes the synthesized result much more dynamic. Suggested method is especially useful for interactive and real-time applications such as games and web contents.

AB - This paper suggests a method to synthesize a long background music sequence from a given short music clip in real-time. The copies of input clip are placed with overlapped region, the length of which is computed by random or clip matching method. Based on pitch, rhythm and chord cut criteria, the cutting point of the two clips is computed within the overlapped region. As a result, the two clips are concatenated at the cutting point. Generating some variations such as mirroring, retrograding and transposing of the given music clip makes the synthesized result much more dynamic. Suggested method is especially useful for interactive and real-time applications such as games and web contents.

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