Being them: Presence of using non-human avatars in immersive virtual environment

Dong Yong Lee, Yong Hun Cho, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.

Original languageEnglish
Title of host publicationProceedings - VRST 2018
Subtitle of host publication24th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450360869
DOIs
Publication statusPublished - 2018 Nov 28
Event24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
Duration: 2018 Nov 282018 Dec 1

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

Other24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
CountryJapan
CityTokyo
Period18/11/2818/12/1

Fingerprint

Virtual reality

All Science Journal Classification (ASJC) codes

  • Software

Cite this

Lee, D. Y., Cho, Y. H., & Lee, I. K. (2018). Being them: Presence of using non-human avatars in immersive virtual environment. In S. N. Spencer (Ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology [3283384] (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). Association for Computing Machinery. https://doi.org/10.1145/3281505.3283384
Lee, Dong Yong ; Cho, Yong Hun ; Lee, In Kwon. / Being them : Presence of using non-human avatars in immersive virtual environment. Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. editor / Stephen N. Spencer. Association for Computing Machinery, 2018. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).
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abstract = "This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.",
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Lee, DY, Cho, YH & Lee, IK 2018, Being them: Presence of using non-human avatars in immersive virtual environment. in SN Spencer (ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology., 3283384, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Association for Computing Machinery, 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, 18/11/28. https://doi.org/10.1145/3281505.3283384

Being them : Presence of using non-human avatars in immersive virtual environment. / Lee, Dong Yong; Cho, Yong Hun; Lee, In Kwon.

Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. ed. / Stephen N. Spencer. Association for Computing Machinery, 2018. 3283384 (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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N2 - This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.

AB - This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.

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Lee DY, Cho YH, Lee IK. Being them: Presence of using non-human avatars in immersive virtual environment. In Spencer SN, editor, Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2018. 3283384. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). https://doi.org/10.1145/3281505.3283384