Being them: Presence of using non-human avatars in immersive virtual environment

Dong Yong Lee, Yong Hun Cho, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.

Original languageEnglish
Title of host publicationProceedings - VRST 2018
Subtitle of host publication24th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450360869
DOIs
Publication statusPublished - 2018 Nov 28
Event24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
Duration: 2018 Nov 282018 Dec 1

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

Other24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
CountryJapan
CityTokyo
Period18/11/2818/12/1

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All Science Journal Classification (ASJC) codes

  • Software

Cite this

Lee, D. Y., Cho, Y. H., & Lee, I. K. (2018). Being them: Presence of using non-human avatars in immersive virtual environment. In S. N. Spencer (Ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology [3283384] (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). Association for Computing Machinery. https://doi.org/10.1145/3281505.3283384