This work examines the differences of the effects between using humanoid and non-humanoid avatars on the user’s Illusion of Virtual Body Ownership (IVBO) and experience. We used three kinds of avatars: bipedalism group (human), quadrupedalism group (wolf), and serpentine motion group (snake). The result shows that using non-humanoid avatars feel more sense of change of their body. Users feel more proficient when using the humanoid avatar, but are more pleased with the non-humanoid avatars.
|Title of host publication||Proceedings - VRST 2018|
|Subtitle of host publication||24th ACM Symposium on Virtual Reality Software and Technology|
|Editors||Stephen N. Spencer|
|Publisher||Association for Computing Machinery|
|Publication status||Published - 2018 Nov 28|
|Event||24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan|
Duration: 2018 Nov 28 → 2018 Dec 1
|Name||Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST|
|Other||24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018|
|Period||18/11/28 → 18/12/1|
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