Bridging the gap

The use of pathfinder networks in visual navigation

Research output: Contribution to journalArticle

56 Citations (Scopus)

Abstract

This paper describes a generic approach to the design of a 3D virtual environment for visual navigation. The basic design principle is that users need to understand how an environment is organised and how they can utilise the knowledge to find their way through the environment. In this paper, we focus on the relationship between implicit semantic structures associated with a collection of domain-specific documents and users' cognitive needs in the context of visual navigation. We extend the notion of Pathfinder networks in order to represent implicit semantic structures in a 3D virtual environment. Users' cognitive needs in visual navigation are conceptualised based on the concept of cognitive maps.

Original languageEnglish
Pages (from-to)267-286
Number of pages20
JournalJournal of Visual Languages and Computing
Volume9
Issue number3
DOIs
Publication statusPublished - 1998 Jan 1

Fingerprint

Navigation
Virtual reality
Semantics
Virtual Environments
Semantic Structure
Cognitive Map
User Needs

All Science Journal Classification (ASJC) codes

  • Language and Linguistics
  • Human-Computer Interaction
  • Computer Science Applications

Cite this

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Bridging the gap : The use of pathfinder networks in visual navigation. / Chen, Chaomei.

In: Journal of Visual Languages and Computing, Vol. 9, No. 3, 01.01.1998, p. 267-286.

Research output: Contribution to journalArticle

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