Can a robot be perceived as a developing creature? Effects of a robot's long-term cognitive developments on its social presence and people's social responses toward it

Kwan Min Lee, Namkee Park, Hayeon Song

Research output: Contribution to journalReview article

54 Citations (Scopus)

Abstract

This study tests the effect of long-term artificial development of a robot on users' feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) × 2 (number of participants: individual versus group) between-subjects experiment (N = 40) in which participants interact with Sony's robot dog, AIBO, for a month. The results showed that the developmental capability factor had significant positive impacts on (a) perceptions of AIBO as a lifelike creature, (b) feelings of social presence, and (c) social responses toward AIBO. The number of participants factor, however, affected only the parasocial relationship and the buying intention variables. No interaction between the two factors was found. The results of a series of path analyses showed that feelings of social presence mediated participants' social responses toward AIBO. We discuss implications of the current study on human-robot interaction, the computers are social actors (CASA) paradigm, and the study of (tele)presence.

Original languageEnglish
Pages (from-to)538-563
Number of pages26
JournalHuman Communication Research
Volume31
Issue number4
DOIs
Publication statusPublished - 2005 Oct 1

Fingerprint

cognitive development
robot
Emotions
Robots
Human robot interaction
Interpersonal Relations
social actor
interaction
Dogs
paradigm
experiment
Experiments
Group

All Science Journal Classification (ASJC) codes

  • Communication
  • Developmental and Educational Psychology
  • Anthropology
  • Linguistics and Language

Cite this

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abstract = "This study tests the effect of long-term artificial development of a robot on users' feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) × 2 (number of participants: individual versus group) between-subjects experiment (N = 40) in which participants interact with Sony's robot dog, AIBO, for a month. The results showed that the developmental capability factor had significant positive impacts on (a) perceptions of AIBO as a lifelike creature, (b) feelings of social presence, and (c) social responses toward AIBO. The number of participants factor, however, affected only the parasocial relationship and the buying intention variables. No interaction between the two factors was found. The results of a series of path analyses showed that feelings of social presence mediated participants' social responses toward AIBO. We discuss implications of the current study on human-robot interaction, the computers are social actors (CASA) paradigm, and the study of (tele)presence.",
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AU - Lee, Kwan Min

AU - Park, Namkee

AU - Song, Hayeon

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N2 - This study tests the effect of long-term artificial development of a robot on users' feelings of social presence and social responses toward the robot. The study is a 2 (developmental capability: developmental versus fully matured) × 2 (number of participants: individual versus group) between-subjects experiment (N = 40) in which participants interact with Sony's robot dog, AIBO, for a month. The results showed that the developmental capability factor had significant positive impacts on (a) perceptions of AIBO as a lifelike creature, (b) feelings of social presence, and (c) social responses toward AIBO. The number of participants factor, however, affected only the parasocial relationship and the buying intention variables. No interaction between the two factors was found. The results of a series of path analyses showed that feelings of social presence mediated participants' social responses toward AIBO. We discuss implications of the current study on human-robot interaction, the computers are social actors (CASA) paradigm, and the study of (tele)presence.

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