Cartoon-like stylization for character animation

Ji Yong Kwon, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Three different types of cartoon-like stylization methods are introduced. First, we introduce the rubber-like exaggeration method that allows a virtual character to stretch and bend its limbs flexibly by subdividing the joint hierarchy. Second, a slow-in and slow-out filter is introduced, which is based on the time-shift filter and is useful to give a slow-in and slow-out effect to a character. Finally, we briefly introduce the optimization-based method that exaggerates the motion both spatially and temporally in order to give a good squash-and-stretch effect.

Original languageEnglish
Title of host publicationProceedings - 2011 International Symposium on Ubiquitous Virtual Reality, ISUVR 2011
Pages48-51
Number of pages4
DOIs
Publication statusPublished - 2011 Nov 29
Event9th International Symposium on Ubiquitous Virtual Reality, ISUVR 2011 - Jeju, Korea, Republic of
Duration: 2011 Jul 12011 Jul 4

Other

Other9th International Symposium on Ubiquitous Virtual Reality, ISUVR 2011
CountryKorea, Republic of
CityJeju
Period11/7/111/7/4

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All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

Cite this

Kwon, J. Y., & Lee, I. K. (2011). Cartoon-like stylization for character animation. In Proceedings - 2011 International Symposium on Ubiquitous Virtual Reality, ISUVR 2011 (pp. 48-51). [6068305] https://doi.org/10.1109/ISUVR.2011.15