Collaborate and share: An experimental study of the effects of task and reward interdependencies in online games

Boreum Choi, Inseong Lee, Dongseong Choi, Jinwoo Kim

Research output: Contribution to journalArticle

20 Citations (Scopus)

Abstract

Today millions of players interact with one another in online games, especially massively multiplayer online role-playing games (MMORPGs). These games promote interaction among players by offering interdependency features, but to date few studies have asked what interdependency design factors of MMORPGs make them fun for players, produce experiences of flow, or enhance player performance. In this study, we focused on two game design features: task and reward interdependency. We conducted a controlled experiment that compared the interaction effects of low and high task-interdependency conditions and low and high reward-interdependency conditions on three dependent variables: fun, flow, and performance. We found that in a low task-interdependency condition, players had more fun, experienced higher levels of flow, and perceived better performance when a low reward-interdependency condition also obtained. In contrast, in a high task-interdependency condition, all of these measures were higher when a high reward-interdependency condition also obtained.

Original languageEnglish
Pages (from-to)591-595
Number of pages5
JournalCyberpsychology and Behavior
Volume10
Issue number4
DOIs
Publication statusPublished - 2007 Aug 1

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Reward
reward
Role Playing
performance
interaction
Experiments
experiment
experience

All Science Journal Classification (ASJC) codes

  • Communication
  • Applied Psychology
  • Human-Computer Interaction

Cite this

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abstract = "Today millions of players interact with one another in online games, especially massively multiplayer online role-playing games (MMORPGs). These games promote interaction among players by offering interdependency features, but to date few studies have asked what interdependency design factors of MMORPGs make them fun for players, produce experiences of flow, or enhance player performance. In this study, we focused on two game design features: task and reward interdependency. We conducted a controlled experiment that compared the interaction effects of low and high task-interdependency conditions and low and high reward-interdependency conditions on three dependent variables: fun, flow, and performance. We found that in a low task-interdependency condition, players had more fun, experienced higher levels of flow, and perceived better performance when a low reward-interdependency condition also obtained. In contrast, in a high task-interdependency condition, all of these measures were higher when a high reward-interdependency condition also obtained.",
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Collaborate and share : An experimental study of the effects of task and reward interdependencies in online games. / Choi, Boreum; Lee, Inseong; Choi, Dongseong; Kim, Jinwoo.

In: Cyberpsychology and Behavior, Vol. 10, No. 4, 01.08.2007, p. 591-595.

Research output: Contribution to journalArticle

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