Incorporating spatio-temporal human visual perception into video quality assessment (VQA) remains a formidable issue. Previous statistical or computational models of spatio-temporal perception have limitations to be applied to the general VQA algorithms. In this paper, we propose a novel full-reference (FR) VQA framework named Deep Video Quality Assessor (DeepVQA) to quantify the spatio-temporal visual perception via a convolutional neural network (CNN) and a convolutional neural aggregation network (CNAN). Our framework enables to figure out the spatio-temporal sensitivity behavior through learning in accordance with the subjective score. In addition, to manipulate the temporal variation of distortions, we propose a novel temporal pooling method using an attention model. In the experiment, we show DeepVQA remarkably achieves the state-of-the-art prediction accuracy of more than 0.9 correlation, which is \sim 5% higher than those of conventional methods on the LIVE and CSIQ video databases.
|Title of host publication||Computer Vision – ECCV 2018 - 15th European Conference, 2018, Proceedings|
|Editors||Martial Hebert, Vittorio Ferrari, Cristian Sminchisescu, Yair Weiss|
|Number of pages||18|
|Publication status||Published - 2018|
|Event||15th European Conference on Computer Vision, ECCV 2018 - Munich, Germany|
Duration: 2018 Sep 8 → 2018 Sep 14
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Other||15th European Conference on Computer Vision, ECCV 2018|
|Period||18/9/8 → 18/9/14|
Bibliographical noteFunding Information:
This work was supported by Institute for Information & communications Technology Promotion through the Korea Government (MSIP) (No. 2016-0-00204, Development of mobile GPU hardware for photo-realistic real-time virtual reality).
Acknowledgment. This work was supported by Institute for Information & communications Technology Promotion through the Korea Government (MSIP) (No. 2016-0-00204, Development of mobile GPU hardware for photo-realistic real-time virtual reality).
© 2018, Springer Nature Switzerland AG.
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)