Abstract
Virtual reality has been used to measure abnormal social characteristics, particularly in one-to-one situations. In real life, however, conversations with multiple companions are common and more complicated than two-party conversations. In this study, we explored the features of social behaviors in patients with schizophrenia during virtual multiparty conversations. Twenty-three patients with schizophrenia and 22 healthy controls performed the virtual three-party conversation task, which included leading and aiding avatars, positive- and negative-emotion-laden situations, and listening and speaking phases. Patients showed a significant negative correlation in the listening phase between the amount of gaze on the between-avatar space and reasoning ability, and demonstrated increased gaze on the between-avatar space in the speaking phase that was uncorrelated with attentional ability. These results suggest that patients with schizophrenia have active avoidance of eye contact during three-party conversations. Virtual reality may provide a useful way to measure abnormal social characteristics during multiparty conversations in schizophrenia.
Original language | English |
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Pages (from-to) | 60-66 |
Number of pages | 7 |
Journal | Computers in Biology and Medicine |
Volume | 49 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2014 Jun 1 |
Bibliographical note
Funding Information:This study was supported by a National Research Foundation of Korea (NRF) grant funded by the Korean Government (MEST; No. 2011-0015859 ) and by a faculty research grant from Yonsei University College of Medicine for 2013 [ 6-2013-0105 ].
All Science Journal Classification (ASJC) codes
- Computer Science Applications
- Health Informatics