In order to enhance user experience of Virtual Reality (VR) devices, multi user VR environments and wireless connection need to be considered for next generation VR devices. Wireless local area network (WLAN) is a popular wireless consumer device which can provide high throughput and can be installed with low cost using unlicensed band. However, WLAN may cause delay in packet transmission due to its distributed nature in channel access. In this paper, feasibility of wireless VR over WLAN is carefully examined and an efficient multi user VR communication scheme using the next generation WLAN is proposed for multi-user VR services.
|Title of host publication||2017 IEEE International Conference on Consumer Electronics, ICCE 2017|
|Editors||Daniel Diaz Sanchez, Jong-Hyouk Lee, Fernando Pescador|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||2|
|Publication status||Published - 2017 Mar 29|
|Event||2017 IEEE International Conference on Consumer Electronics, ICCE 2017 - Las Vegas, United States|
Duration: 2017 Jan 8 → 2017 Jan 10
|Name||2017 IEEE International Conference on Consumer Electronics, ICCE 2017|
|Other||2017 IEEE International Conference on Consumer Electronics, ICCE 2017|
|Period||17/1/8 → 17/1/10|
Bibliographical notePublisher Copyright:
© 2017 IEEE.
All Science Journal Classification (ASJC) codes
- Computer Networks and Communications
- Electrical and Electronic Engineering