Design cognitive actions stimulating creativity in the VR design environment

Jee Hyun Lee, Eun Kyoung Yang, Zhong Yuan Sun

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.

Original languageEnglish
Title of host publicationC and C 2019 - Proceedings of the 2019 Creativity and Cognition
PublisherAssociation for Computing Machinery, Inc
Pages604-611
Number of pages8
ISBN (Electronic)9781450359177
DOIs
Publication statusPublished - 2019 Jun 13
Event12th ACM Creativity and Cognition Conference, C and C 2019 - San Diego, United States
Duration: 2019 Jun 232019 Jun 26

Publication series

NameC and C 2019 - Proceedings of the 2019 Creativity and Cognition

Conference

Conference12th ACM Creativity and Cognition Conference, C and C 2019
Country/TerritoryUnited States
CitySan Diego
Period19/6/2319/6/26

Bibliographical note

Funding Information:
The Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2016S1A5A2A01024158) supported this work.

Publisher Copyright:
© 2019 Authors.

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Science Applications
  • Software

Fingerprint

Dive into the research topics of 'Design cognitive actions stimulating creativity in the VR design environment'. Together they form a unique fingerprint.

Cite this