This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.
|Title of host publication||C and C 2019 - Proceedings of the 2019 Creativity and Cognition|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||8|
|Publication status||Published - 2019 Jun 13|
|Event||12th ACM Creativity and Cognition Conference, C and C 2019 - San Diego, United States|
Duration: 2019 Jun 23 → 2019 Jun 26
|Name||C and C 2019 - Proceedings of the 2019 Creativity and Cognition|
|Conference||12th ACM Creativity and Cognition Conference, C and C 2019|
|Period||19/6/23 → 19/6/26|
Bibliographical noteFunding Information:
The Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2016S1A5A2A01024158) supported this work.
© 2019 Authors.
All Science Journal Classification (ASJC) codes
- Artificial Intelligence
- Computer Science Applications