Abstract
Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional DDA methods require tuning in-game parameters to generate the levels for various players. Recent DDA approaches based on deep learning can shorten the time-consuming tuning process, but require sufficient user demo data for adaptation. In this paper, we present a fast user adaptation method that can adjust the difficulty of the game for various players using only a small amount of demo data by applying a meta-learning algorithm. In the video game environment user test (n=9), our proposed DDA method outperformed a typical deep learning-based baseline method.
Original language | English |
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Title of host publication | UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology |
Publisher | Association for Computing Machinery, Inc |
Pages | 13-15 |
Number of pages | 3 |
ISBN (Electronic) | 9781450375153 |
DOIs | |
Publication status | Published - 2020 Oct 20 |
Event | 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020 - Virtual, Online, United States Duration: 2020 Oct 20 → 2020 Oct 23 |
Publication series
Name | UIST 2020 - Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology |
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Conference
Conference | 33rd Annual ACM Symposium on User Interface Software and Technology, UIST 2020 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 20/10/20 → 20/10/23 |
Bibliographical note
Publisher Copyright:© 2020 Owner/Author.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Software