Effects of pre-game stories on feelings of presence and evaluation of computer games

Namkee Park, Kwan Min Lee, Seung A. Annie Jin, Sukhee Kang

Research output: Contribution to journalArticle

30 Citations (Scopus)

Abstract

Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.

Original languageEnglish
Pages (from-to)822-833
Number of pages12
JournalInternational Journal of Human Computer Studies
Volume68
Issue number11
DOIs
Publication statusPublished - 2010 Jan 1

Fingerprint

Computer games
computer game
evaluation
experiment
Experiments
movies
video

All Science Journal Classification (ASJC) codes

  • Software
  • Human Factors and Ergonomics
  • Education
  • Engineering(all)
  • Human-Computer Interaction
  • Hardware and Architecture

Cite this

Park, Namkee ; Lee, Kwan Min ; Annie Jin, Seung A. ; Kang, Sukhee. / Effects of pre-game stories on feelings of presence and evaluation of computer games. In: International Journal of Human Computer Studies. 2010 ; Vol. 68, No. 11. pp. 822-833.
@article{b7cd3fccce7141ce90934603266a71e1,
title = "Effects of pre-game stories on feelings of presence and evaluation of computer games",
abstract = "Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.",
author = "Namkee Park and Lee, {Kwan Min} and {Annie Jin}, {Seung A.} and Sukhee Kang",
year = "2010",
month = "1",
day = "1",
doi = "10.1016/j.ijhcs.2010.07.002",
language = "English",
volume = "68",
pages = "822--833",
journal = "International Journal of Human Computer Studies",
issn = "1071-5819",
publisher = "Academic Press Inc.",
number = "11",

}

Effects of pre-game stories on feelings of presence and evaluation of computer games. / Park, Namkee; Lee, Kwan Min; Annie Jin, Seung A.; Kang, Sukhee.

In: International Journal of Human Computer Studies, Vol. 68, No. 11, 01.01.2010, p. 822-833.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Effects of pre-game stories on feelings of presence and evaluation of computer games

AU - Park, Namkee

AU - Lee, Kwan Min

AU - Annie Jin, Seung A.

AU - Kang, Sukhee

PY - 2010/1/1

Y1 - 2010/1/1

N2 - Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.

AB - Two experiments examined the effects of exposure to a pre-game story prior to playing a computer game. In Experiment 1, participants played a computer game after watching a 5 min pre-game story video about the main character of the game. Prior exposure to the pre-game story positively influenced participants' feelings of presence and their game evaluation. The effect of pre-game story exposure on game evaluation was mediated by participants' feelings of presence. When a comparison between participants who watched the pre-game story and those who watched a non-story video was conducted, no mediating role of feelings of presence was found. In Experiment 2, participants read a movie script before playing the game. Its results partially replicated those of Experiment 1 with no significant mediating role of feelings of presence. The implications of the current study were discussed with respect to (1) studies on stories in computer games, (2) presence research, and (3) the design of computer games.

UR - http://www.scopus.com/inward/record.url?scp=79551493038&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=79551493038&partnerID=8YFLogxK

U2 - 10.1016/j.ijhcs.2010.07.002

DO - 10.1016/j.ijhcs.2010.07.002

M3 - Article

VL - 68

SP - 822

EP - 833

JO - International Journal of Human Computer Studies

JF - International Journal of Human Computer Studies

SN - 1071-5819

IS - 11

ER -