Effects of using a second-screen application on attention, learning, and user experience in an educational content

Seungyup Lee, Jongsoo Baek, Gunhee Han

Research output: Contribution to journalArticle

Abstract

Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen remain controversial. This study examined the effects of second-screen-application use on attention, learning performance, and user experience per content relevance for three primary contents (PC; i.e. videos) requiring different amounts of cognitive load: low, medium, and high. Second-screen use reduced learning performance and user satisfaction when the PC required high cognitive load. However, participants exhibited increased learning performance, concentration, and satisfaction with the PC requiring medium-cognitive-load when highly relevant information was presented on the secondary screen simultaneously. Based on these findings, guidelines were suggested for designing a second-screen application without degrading users’ learning and experience.

Original languageEnglish
Pages (from-to)289-307
Number of pages19
JournalInteractive Learning Environments
Volume26
Issue number3
DOIs
Publication statusPublished - 2018 Apr 3

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educational content
learning performance
PC
Multitasking
learning
experience
Education
multiple stress
learning environment
video
education

All Science Journal Classification (ASJC) codes

  • Education
  • Computer Science Applications

Cite this

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Effects of using a second-screen application on attention, learning, and user experience in an educational content. / Lee, Seungyup; Baek, Jongsoo; Han, Gunhee.

In: Interactive Learning Environments, Vol. 26, No. 3, 03.04.2018, p. 289-307.

Research output: Contribution to journalArticle

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