Evolution of emergent behaviors for shooting game characters in robocode

Jin Hyuk Hong, Sung Bae Cho

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Citations (Scopus)

Abstract

Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character's behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character's behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of promising simulators for artificial intelligence.

Original languageEnglish
Title of host publicationProceedings of the 2004 Congress on Evolutionary Computation, CEC2004
Pages634-638
Number of pages5
Publication statusPublished - 2004
EventProceedings of the 2004 Congress on Evolutionary Computation, CEC2004 - Portland, OR, United States
Duration: 2004 Jun 192004 Jun 23

Publication series

NameProceedings of the 2004 Congress on Evolutionary Computation, CEC2004
Volume1

Other

OtherProceedings of the 2004 Congress on Evolutionary Computation, CEC2004
CountryUnited States
CityPortland, OR
Period04/6/1904/6/23

All Science Journal Classification (ASJC) codes

  • Engineering(all)

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