TY - GEN
T1 - Evolution of emergent behaviors for shooting game characters in robocode
AU - Hong, Jin Hyuk
AU - Cho, Sung Bae
PY - 2004
Y1 - 2004
N2 - Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character's behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character's behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of promising simulators for artificial intelligence.
AB - Various digital characters, which are automatic and intelligent, are attempted with the introduction of artificial intelligence or artificial life. Since a character's behavior is designed by a developer, the style can be static and simple. Even complex patterns designed by a developer cannot satisfy various users and easily make them feel tedious. A game should maintain various and complex character's behaviors, but it is not easy for the developer to design them. In this paper, we adopt genetic algorithm to produce various and excellent behavior-styles for characters especially focusing on Robocode which is one of promising simulators for artificial intelligence.
UR - http://www.scopus.com/inward/record.url?scp=4344616247&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=4344616247&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:4344616247
SN - 0780385152
SN - 9780780385153
T3 - Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004
SP - 634
EP - 638
BT - Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004
T2 - Proceedings of the 2004 Congress on Evolutionary Computation, CEC2004
Y2 - 19 June 2004 through 23 June 2004
ER -