Abstract
We present a novel method to estimate the light source direction and relight a face texture image of a single 3-D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse intensity. We provide the result of a series of experiments on light source estimation, relighting, and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadow areas of a face texture image. Our approach for face relighting can be used for illuminant-invariant face recognition applications.
Original language | English |
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Article number | 027204 |
Journal | Optical Engineering |
Volume | 47 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2008 Feb 1 |
Bibliographical note
Funding Information:This work was supported by the Korea Science and Engineering Foundation (KOSEF) through the Biometrics Engineering Research Center (BERC) at Yonsei University.
Publisher Copyright:
© 2008 Society of Photo-Optical Instrumentation Engineers.
All Science Journal Classification (ASJC) codes
- Atomic and Molecular Physics, and Optics
- Engineering(all)