Game AI competitions

An open platform for computational intelligence education

Kyung Joong Kim, Sung-Bae Cho

Research output: Contribution to journalReview article

5 Citations (Scopus)

Abstract

Teaching computational intelligence (CI) to undergraduate and/or graduate students is challenging because the theories are difficult and they feel that the topics are not closely related to their lives. It is desirable to use interesting projects to attract students' attention into the computational intelligence. CI educators have been used different types of tools to define course projects for students. There are no standard course materials on the projects, hence each instructor develops his/her own projects by oneself, making it difficult to share them. Furthermore, if the projects are dependent on special hardware or software, it often becomes a bottleneck on the dissemination of the materials.

Original languageEnglish
Article number6557046
Pages (from-to)64-68
Number of pages5
JournalIEEE Computational Intelligence Magazine
Volume8
Issue number3
DOIs
Publication statusPublished - 2013 Jul 29

Fingerprint

Computational Intelligence
Artificial intelligence
Education
Game
Students
Teaching
Hardware
Software
Dependent

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Artificial Intelligence

Cite this

@article{d4eed93a3d984274b39b9cb91ec80b8a,
title = "Game AI competitions: An open platform for computational intelligence education",
abstract = "Teaching computational intelligence (CI) to undergraduate and/or graduate students is challenging because the theories are difficult and they feel that the topics are not closely related to their lives. It is desirable to use interesting projects to attract students' attention into the computational intelligence. CI educators have been used different types of tools to define course projects for students. There are no standard course materials on the projects, hence each instructor develops his/her own projects by oneself, making it difficult to share them. Furthermore, if the projects are dependent on special hardware or software, it often becomes a bottleneck on the dissemination of the materials.",
author = "Kim, {Kyung Joong} and Sung-Bae Cho",
year = "2013",
month = "7",
day = "29",
doi = "10.1109/MCI.2013.2264568",
language = "English",
volume = "8",
pages = "64--68",
journal = "IEEE Computational Intelligence Magazine",
issn = "1556-603X",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "3",

}

Game AI competitions : An open platform for computational intelligence education. / Kim, Kyung Joong; Cho, Sung-Bae.

In: IEEE Computational Intelligence Magazine, Vol. 8, No. 3, 6557046, 29.07.2013, p. 64-68.

Research output: Contribution to journalReview article

TY - JOUR

T1 - Game AI competitions

T2 - An open platform for computational intelligence education

AU - Kim, Kyung Joong

AU - Cho, Sung-Bae

PY - 2013/7/29

Y1 - 2013/7/29

N2 - Teaching computational intelligence (CI) to undergraduate and/or graduate students is challenging because the theories are difficult and they feel that the topics are not closely related to their lives. It is desirable to use interesting projects to attract students' attention into the computational intelligence. CI educators have been used different types of tools to define course projects for students. There are no standard course materials on the projects, hence each instructor develops his/her own projects by oneself, making it difficult to share them. Furthermore, if the projects are dependent on special hardware or software, it often becomes a bottleneck on the dissemination of the materials.

AB - Teaching computational intelligence (CI) to undergraduate and/or graduate students is challenging because the theories are difficult and they feel that the topics are not closely related to their lives. It is desirable to use interesting projects to attract students' attention into the computational intelligence. CI educators have been used different types of tools to define course projects for students. There are no standard course materials on the projects, hence each instructor develops his/her own projects by oneself, making it difficult to share them. Furthermore, if the projects are dependent on special hardware or software, it often becomes a bottleneck on the dissemination of the materials.

UR - http://www.scopus.com/inward/record.url?scp=84880565723&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84880565723&partnerID=8YFLogxK

U2 - 10.1109/MCI.2013.2264568

DO - 10.1109/MCI.2013.2264568

M3 - Review article

VL - 8

SP - 64

EP - 68

JO - IEEE Computational Intelligence Magazine

JF - IEEE Computational Intelligence Magazine

SN - 1556-603X

IS - 3

M1 - 6557046

ER -