Gamers' cognitive process on gameplay in massively multi-player online role-playing game: Towards world of warcrafts players' the difference

Song Seungkeun, Lee Joohyeon, Jo Jun

Research output: Contribution to conferencePaper

3 Citations (Scopus)

Abstract

The objective of this study is to explore the differences according to gamers' expertise: experts, intermediate gamers, and novices. To this end, this study proposes an analytic framework that focuses on the gamers' cognitive process. An empirical experiment within the domain of MMORPG game was conducted where verbal protocols and action protocols were collected. The results of the study reveal that the different behavior patterns result from standardizing of their actions for experts and forming the specific patterns of action for intermediate game players. The gameplay pattern was elucidated by much more time and steps in the game for novices than for intermediate gamers. While there was an intensive distribution in the early stage of the game for experts, the novices' behavior pattern appeared in a divergent distribution in the whole gameplay. This study is concluded with key implications to support game design to improve the quality of game product.

Original languageEnglish
Pages762-767
Number of pages6
DOIs
Publication statusPublished - 2006 Dec 1
Event2006 International Conference on Hybrid Information Technology, ICHIT 2006 - Cheju Island, Korea, Republic of
Duration: 2006 Nov 92006 Nov 11

Other

Other2006 International Conference on Hybrid Information Technology, ICHIT 2006
CountryKorea, Republic of
CityCheju Island
Period06/11/906/11/11

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Experiments

All Science Journal Classification (ASJC) codes

  • Media Technology

Cite this

Seungkeun, S., Joohyeon, L., & Jun, J. (2006). Gamers' cognitive process on gameplay in massively multi-player online role-playing game: Towards world of warcrafts players' the difference. 762-767. Paper presented at 2006 International Conference on Hybrid Information Technology, ICHIT 2006, Cheju Island, Korea, Republic of. https://doi.org/10.1109/ICHIT.2006.253695
Seungkeun, Song ; Joohyeon, Lee ; Jun, Jo. / Gamers' cognitive process on gameplay in massively multi-player online role-playing game : Towards world of warcrafts players' the difference. Paper presented at 2006 International Conference on Hybrid Information Technology, ICHIT 2006, Cheju Island, Korea, Republic of.6 p.
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Seungkeun, S, Joohyeon, L & Jun, J 2006, 'Gamers' cognitive process on gameplay in massively multi-player online role-playing game: Towards world of warcrafts players' the difference', Paper presented at 2006 International Conference on Hybrid Information Technology, ICHIT 2006, Cheju Island, Korea, Republic of, 06/11/9 - 06/11/11 pp. 762-767. https://doi.org/10.1109/ICHIT.2006.253695

Gamers' cognitive process on gameplay in massively multi-player online role-playing game : Towards world of warcrafts players' the difference. / Seungkeun, Song; Joohyeon, Lee; Jun, Jo.

2006. 762-767 Paper presented at 2006 International Conference on Hybrid Information Technology, ICHIT 2006, Cheju Island, Korea, Republic of.

Research output: Contribution to conferencePaper

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Seungkeun S, Joohyeon L, Jun J. Gamers' cognitive process on gameplay in massively multi-player online role-playing game: Towards world of warcrafts players' the difference. 2006. Paper presented at 2006 International Conference on Hybrid Information Technology, ICHIT 2006, Cheju Island, Korea, Republic of. https://doi.org/10.1109/ICHIT.2006.253695