Abstract
Effects of unintended latency on gamer performance have been reported. End-to-end latency can be corrected by post-input manipulation of activation times, but this gives the player unnatural gameplay experience. For moving-target selection games such as Flappy Bird, the paper presents a predictive model of latency on error rate and a novel compensation method for the latency effects by adjusting the game’s geometry design – e.g., by modifying the size of the selection region. Without manipulation of the game clock, this can keep the user’s error rate constant even if the end-to-end latency of the system changes. The approach extends the current model of moving-target selection with two additional assumptions about the effects of latency: (1) latency reduces players’ cue-viewing time and (2) pushes the mean of the input distribution backward. The model and method proposed have been validated through precise experiments.
Original language | English |
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Title of host publication | CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450359702 |
DOIs | |
Publication status | Published - 2019 May 2 |
Event | 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019 - Glasgow, United Kingdom Duration: 2019 May 4 → 2019 May 9 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019 |
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Country/Territory | United Kingdom |
City | Glasgow |
Period | 19/5/4 → 19/5/9 |
Bibliographical note
Funding Information:This research was supported by the National Research Foundation of Korea (2017R1C1B2002101, 2018R1A5A7025409). SK’s research was funded by the Aalto University Seed Funding Grant GamerLab.
Publisher Copyright:
© 2019 Copyright held by the owner/author(s).
All Science Journal Classification (ASJC) codes
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design