Abstract
In this study, we analyzed how the performance of professional Go players has changed since the advent of AlphaGo, the first artificial intelligence (AI) application to defeat a human world Go champion. We interviewed and surveyed professional Go players and found that AI has been actively introduced into the Go training process since the advent of AlphaGo. The significant impact of AI-based training was confirmed in a subsequent analysis of 6,292 games in Korean Go tournaments and Elo rating data of 1,362 Go players worldwide. Overall, the tendency of players to make moves similar to those recommended by AI has sharply increased since 2017. The degree to which players' expected win rates fluctuate during a game has also decreased significantly since 2017. We also found that AI-based training has provided more benefits to senior players and allowed them to achieve Elo ratings higher than those of junior players.
Original language | English |
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Title of host publication | CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450391573 |
DOIs | |
Publication status | Published - 2022 Apr 29 |
Event | 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 - Virtual, Online, United States Duration: 2022 Apr 30 → 2022 May 5 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 22/4/30 → 22/5/5 |
Bibliographical note
Funding Information:This research was funded by National Research Foundation of Korea (2020R1A2C4002146), Korea Creative Content Agency (R2021040105), and Institute of Information and Communications Technology Planning and Evaluation (2020-0-01361).
Publisher Copyright:
© 2022 ACM.
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software