Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text

Christopher Clark, Jordi Salvador, Dustin Schwenk, Derrick Bonafilia, Mark Yatskar, Eric Kolve, Alvaro Herrasti, Jonghyun Choi, Sachin Mehta, Sam Skjonsberg, Carissa Schoenick, Aaron Sarnat, Hannaneh Hajishirzi, Aniruddha Kembhavi, Oren Etzioni, Ali Farhadi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Communicating with humans is challenging for AIs because it requires a shared understanding of the world, complex semantics (e.g., metaphors or analogies), and at times multimodal gestures (e.g., pointing with a finger, or an arrow in a diagram). We investigate these challenges in the context of Iconary, a collaborative game of drawing and guessing based on Pictionary, that poses a novel challenge for the research community. In Iconary, a Guesser tries to identify a phrase that a Drawer is drawing by composing icons, and the Drawer iteratively revises the drawing to help the Guesser in response. This back-and-forth often uses canonical scenes, visual metaphor, or icon compositions to express challenging words, making it an ideal test for mixing language and visual/symbolic communication in AI. We propose models to play Iconary and train them on over 55,000 games between human players. Our models are skillful players and are able to employ world knowledge in language models to play with words unseen during training. Elite human players outperform our models, particularly at the drawing task, leaving an important gap for future research to address. We release our dataset, code, and evaluation setup as a challenge to the community at github.com/allenai/iconary.

Original languageEnglish
Title of host publicationEMNLP 2021 - 2021 Conference on Empirical Methods in Natural Language Processing, Proceedings
PublisherAssociation for Computational Linguistics (ACL)
Pages1864-1886
Number of pages23
ISBN (Electronic)9781955917094
Publication statusPublished - 2021
Event2021 Conference on Empirical Methods in Natural Language Processing, EMNLP 2021 - Virtual, Punta Cana, Dominican Republic
Duration: 2021 Nov 72021 Nov 11

Publication series

NameEMNLP 2021 - 2021 Conference on Empirical Methods in Natural Language Processing, Proceedings

Conference

Conference2021 Conference on Empirical Methods in Natural Language Processing, EMNLP 2021
Country/TerritoryDominican Republic
CityVirtual, Punta Cana
Period21/11/721/11/11

Bibliographical note

Publisher Copyright:
© 2021 Association for Computational Linguistics

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Computer Science Applications
  • Information Systems

Fingerprint

Dive into the research topics of 'Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text'. Together they form a unique fingerprint.

Cite this