Infinite Virtual Space Exploration Using Space Tiling and Perceivable Reset at Fixed Positions

Soon Uk Kwon, Sang Bin Jeon, June Young Hwang, Yong Hun Cho, Jinhyung Park, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A simultaneous walking experience in virtual and real spaces can provide a high sense of presence. However, users may face challenges when walking within a large virtual space while walking in a small and complex real space. Several methods such as Redirected Walking (RDW) and Substitutional Reality (SR) have been proposed as different approaches to this problem. However, the users must 'reset' their movement direction at unpredictable moments to avoid collision in a small and complex real space when using subtle RDW that does not maintain the correspondence between virtual and real space. Contrarily, exploration through the SR has a limitation in that the VR scene is restricted to a controlled area. In this paper, we propose Reset at Fixed Positions (RFP), a method that combines RDW with the advantage of the SR and matches walkable real space with walkable virtual space. To utilize RFP, we defined Guaranteed Space Block (GSB), a unit space that constitutes a walkable virtual space. This space is obtained through the point reflection of the GSB utilizing the reset position within the GSB. RFPs can be implemented by two methods: Generating Virtual Space Using RFP (G-RFP) and Implementing Given Virtual Space Using RFP (I-RFP). G-RFP can create an infinitely large virtual space for exploration. On the other hand, I-RFP can conFigure a given virtual environment to make users walk. We observed that G-RFP provides higher presence, immersion and a higher mean distance traveled between resets compared to the existing RDW method in a complex real space through a user study. In addition, exploration through I-RFP provided a higher immersion, a comparable presence, and a similar number of resets.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
EditorsHenry Duh, Ian Williams, Jens Grubert, J. Adam Jones, Jianmin Zheng
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages758-767
Number of pages10
ISBN (Electronic)9781665453257
DOIs
Publication statusPublished - 2022
Event21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022 - Singapore, Singapore
Duration: 2022 Oct 172022 Oct 21

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2022
Country/TerritorySingapore
CitySingapore
Period22/10/1722/10/21

Bibliographical note

Funding Information:
ThisresearchwassupportedbytheNationalResearchFoundation of Korea (NRF) grant funded by the Korea government (MSIT). (No. NRF-2020R1A2C2014622). Special thanks to Dohae Lee, andHayeonKimfortheirvaluablecomments. Wealsothankour undergraduateprojectstudents(HojoonRyu,HyukjoongKim,and WoojinChoi)forhelpingtomakethiswork,aswellasallanonymous reviewers.

Publisher Copyright:
© 2022 IEEE.

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Media Technology

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