Integration and Evaluation of an Immersive Virtual Platform

Hyeonwoo Lee, Woosuk Byun, Heecheon Lee, Yusin Kang, Jongeun Choi

Research output: Contribution to journalArticlepeer-review


The virtual reality (VR) industry has tried to enhance VR immersion, a perception of being physically present in a non-physical environment. Sound, simulators, and surrounding environments can be synergistically augmented together to enhance immersion in VR. In this paper, we first integrate an immersive virtual platform that builds on a moving vehicle simulator in an immersive virtual environment. The simulator is integrated to have efficient localization with inexpensive sensors and to produce the loosely synchronous motion according to dynamically changing VR simulations and contents. The virtual environment called an immersive room is designed to provide 360-degree videos experience and deliver VR contents without a head-mounted display (HMD). In addition, we investigate the quality of experience (QoE) via a comparative survey study between the proposed immersive virtual platform and the conventional VR using an HMD in terms of immersion and motion sickness. Through the human-subject study with the newly designed questionnaire, we confirm that the general QoE is improved in terms of immersion and motion sickness by using the proposed immersive virtual platform. To verify which factors in the loosely synchronous motion are effective in improving QoE, the components of the motion control are ablated to show their individual effects. We provide the statistical analysis to support our hypotheses that for the proposed VR platform, participants with the loosely synchronous motion are more immersed and less likely to feel motion sickness than those without the synchronous motion in both the immersive room and VR with HMD.

Original languageEnglish
Pages (from-to)1335-1347
Number of pages13
JournalIEEE Access
Publication statusPublished - 2023

Bibliographical note

Funding Information:
This work was supported in part by the Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) through the Culture Technology (CT) Research and Development Program 2019 under Grant R2019020038; and in part by the Korea Institute of Energy Technology Evaluation and Planning (KETEP) grant funded by the Korea Government [Ministry of Trade, Industry and Energy (MOTIE)], Development of Work Safety Management Platform in Power Plant, under Grant 20206610100290.

Publisher Copyright:
© 2013 IEEE.

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Materials Science(all)
  • Engineering(all)
  • Electrical and Electronic Engineering


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