Interactive 3D fluid jet painting

Sangwon Lee, Sven C. Olsen, Bruce Gooch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Citations (Scopus)

Abstract

We present an interactive system which allows users to create abstract paintings in the style of Jackson Pollock using three dimensional viscous fluid jets. Pollock's paintings were created by using streams of household paint to make guided, semi-random patterns on his canvas. Our fluid jet model consists of two coupled simulations: a Navier-Stokes solver for an axis-symmetric fluid column and a linked-mass system for tracking the three dimensional motion of the jet's axis line. The paint trails left by the jets are represented using implicit surfaces. Our system also includes an algorithm for generating the splatter patterns created by the impacts of a high-speed fluid drops. We allow users to analyze the fractal properties of the images they create, comparing them to those known to exist in Pollock's own paintings.

Original languageEnglish
Title of host publicationProceedings NPAR 2006 - 4th International Symposium on Non-Photorealistic Animation and Rendering
PublisherAssociation for Computing Machinery
Pages97-104
Number of pages8
ISBN (Print)1595933573, 9781595933577
DOIs
Publication statusPublished - 2006 Jan 1
EventNPAR 2006 - 4th International Symposium on Non-Photorealistic Animation and Rendering - Annecy, France
Duration: 2006 Jun 52006 Jun 7

Publication series

NameNPAR Symposium on Non-Photorealistic Animation and Rendering
Volume2006

Other

OtherNPAR 2006 - 4th International Symposium on Non-Photorealistic Animation and Rendering
CountryFrance
CityAnnecy
Period06/6/506/6/7

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

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    Lee, S., Olsen, S. C., & Gooch, B. (2006). Interactive 3D fluid jet painting. In Proceedings NPAR 2006 - 4th International Symposium on Non-Photorealistic Animation and Rendering (pp. 97-104). (NPAR Symposium on Non-Photorealistic Animation and Rendering; Vol. 2006). Association for Computing Machinery. https://doi.org/10.1145/1124728.1124745