Measurement of expression characteristics in emotional situations using virtual reality

Kiwan Han, Jeonghun Ku, Hyeongrae Lee, Jinsick Park, Sangwoo Cho, Jae Jin Kim, In Young Kim, Sun I. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Expressions are a basic necessity for daily living, as they are required for managing relationships with other people. Conventional expression training has difficulty achieving an objective measurement, because their assessment depends on the therapist's ability to assess a patient's state or training effectiveness. In addition, it is difficult to provide emotional and social situations in the same manner for each training or assessment session. Virtual reality techniques can overcome shortcomings occurring in conventional studies by providing exact and objective measurements and emotional and social situations. In this study, we developed a virtual reality prototype that could present emotional situation and measure expression characteristics. Although this is a preliminary study, it could be considered that this study shows the potential of virtual reality as an assessment tool.

Original languageEnglish
Title of host publicationVR 2009 - IEEE Virtual Reality 2009, Proceedings
Pages265-266
Number of pages2
DOIs
Publication statusPublished - 2009
EventVR 2009 - IEEE Virtual Reality 2009 - Lafayette, LA, United States
Duration: 2009 Mar 142009 Mar 18

Publication series

NameProceedings - IEEE Virtual Reality

Other

OtherVR 2009 - IEEE Virtual Reality 2009
Country/TerritoryUnited States
CityLafayette, LA
Period09/3/1409/3/18

Bibliographical note

Funding Information:
This work was supported by the Korea Science and Engineering Foundation (KOSEF) grant funded by the Korea government (MOST) (No. R01-2007-000-11785-0).

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Measurement of expression characteristics in emotional situations using virtual reality'. Together they form a unique fingerprint.

Cite this