Abstract
The purpose of this paper is to explore the effect of adding known amounts of memory to pure reactive systems in a variety of tasks. Usinga finite state machine approach, we construct controllers for a simulated robot for five tasks—obstacle avoidance, wall following, exploration, and box pushing—with two sensor configurations using evolutionary computation techniques, and compare the performance of stateless and memory-based controllers. For obstacle avoidance and exploration no significant difference is observed; for wall-following and box pushing, stateless controllers are significantly worse than memory-based but increasing amounts of memory give no significant increase in performance. The need for memory in these cases reflects a need to discriminate sensorimotor contexts to effectively perform the task.
Original language | English |
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Title of host publication | Advances in Artificial Life - 6th European Conference, ECAL 2001, Proceedings |
Editors | Jozef Kelemen, Petr Sosik |
Publisher | Springer Verlag |
Pages | 529-538 |
Number of pages | 10 |
ISBN (Print) | 3540425675, 9783540425670 |
DOIs | |
Publication status | Published - 2001 |
Event | 6th European Conference on Advances in Artificial Life, ECAL 2001 - Prague, Czech Republic Duration: 2001 Sept 10 → 2001 Sept 14 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 2159 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Other
Other | 6th European Conference on Advances in Artificial Life, ECAL 2001 |
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Country/Territory | Czech Republic |
City | Prague |
Period | 01/9/10 → 01/9/14 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2001.
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)