MobiRT: An implementation of opengl ES-based CPU-GPU hybrid ray tracer for mobile devices

Jae Ho Nah, Yoon Sig Kang, Kwang Jo Lee, Shin Jun Lee, Tack Don Han, Sung Bong Yang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Three-dimensional user interfaces on mobile devices are increasingly important. For more realistic three-dimensional visualization on mobile devices, we present the implementation of an OpenGL ES-based CPU-GPU hybrid ray tracer. This ray tracer exploits the availability of CPU and GPU architectures to fully support reflection, refraction, hard shadows, and dynamic scenes. To the best of our knowledge, our ray tracer is the first to demonstrate full Whitted ray tracing of dynamic scenes using OpenGL ES.

Original languageEnglish
Title of host publicationACM SIGGRAPH ASIA 2010 Sketches, SA'10
DOIs
Publication statusPublished - 2010 Dec 1
EventACM SIGGRAPH ASIA 2010 Sketches, SA'10 - Seoul, Korea, Republic of
Duration: 2010 Dec 152010 Dec 18

Publication series

NameACM SIGGRAPH ASIA 2010 Sketches, SA'10

Other

OtherACM SIGGRAPH ASIA 2010 Sketches, SA'10
CountryKorea, Republic of
CitySeoul
Period10/12/1510/12/18

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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    Nah, J. H., Kang, Y. S., Lee, K. J., Lee, S. J., Han, T. D., & Yang, S. B. (2010). MobiRT: An implementation of opengl ES-based CPU-GPU hybrid ray tracer for mobile devices. In ACM SIGGRAPH ASIA 2010 Sketches, SA'10 [50] (ACM SIGGRAPH ASIA 2010 Sketches, SA'10). https://doi.org/10.1145/1899950.1900000