Over the past 20 years, research on quality of experience (QoE) has been actively expanded even to cover aesthetic, emotional and psychological experiences. QoE has been an important research topic in determining the perceptual factors that are essential to users in keeping with the emergence of new display technologies. In this paper, we provide in-depth reviews of recent assessment studies in this field. Compared to previous reviews, our research examines the human factors observed over various recent displays and their associated assessment methods. In this study, we first provide a comprehensive QoE analysis on 2D display including image/video quality assessment (I/VQA), visual preference, and human visual system-related studies. Second, we analyze stereoscopic 3D (S3D) QoE research on the topics of I/VQA and visual discomfort from the human perception point of view on S3D display. Third, we investigate QoE in a head-mounted display-based virtual reality (VR) environment, and deal with VR sickness and 360 I/VQA with their individual approach. All of our reviews are analyzed through comparison of benchmark models. Furthermore, we layout QoE works on future display and modern deep-learning applications.
|Journal||APSIPA Transactions on Signal and Information Processing|
|Publication status||Published - 2019|
Bibliographical noteFunding Information:
This work was supported by Samsung Research Funding Center of Samsung Electronics under Project Number SRFC-IT1702-08.
Copyright © 2019 The Authors.
All Science Journal Classification (ASJC) codes
- Signal Processing
- Information Systems