Narrative and interactivity in computer games

Kwan Min Lee, Namkee Park, Seung A. Jin

Research output: Chapter in Book/Report/Conference proceedingChapter

23 Citations (Scopus)
Original languageEnglish
Title of host publicationPlaying Video Games
Subtitle of host publicationMotives, Responses, and Consequences
PublisherRoutledge Taylor & Francis Group
Pages304-322
Number of pages19
ISBN (Print)020387370X, 9780203873700
DOIs
Publication statusPublished - 2006 Mar 28

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interactive media
computer game
narrative

All Science Journal Classification (ASJC) codes

  • Social Sciences(all)

Cite this

Lee, K. M., Park, N., & Jin, S. A. (2006). Narrative and interactivity in computer games. In Playing Video Games: Motives, Responses, and Consequences (pp. 304-322). Routledge Taylor & Francis Group. https://doi.org/10.4324/9780203873700
Lee, Kwan Min ; Park, Namkee ; Jin, Seung A. / Narrative and interactivity in computer games. Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group, 2006. pp. 304-322
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Lee, KM, Park, N & Jin, SA 2006, Narrative and interactivity in computer games. in Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group, pp. 304-322. https://doi.org/10.4324/9780203873700

Narrative and interactivity in computer games. / Lee, Kwan Min; Park, Namkee; Jin, Seung A.

Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group, 2006. p. 304-322.

Research output: Chapter in Book/Report/Conference proceedingChapter

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Lee KM, Park N, Jin SA. Narrative and interactivity in computer games. In Playing Video Games: Motives, Responses, and Consequences. Routledge Taylor & Francis Group. 2006. p. 304-322 https://doi.org/10.4324/9780203873700