NeuroWander: A BCI game in the form of interactive fairy tale

Myeung Sook Yoh, Joonho Kwon, Sunghoon Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

28 Citations (Scopus)

Abstract

In this paper, we describe the design and implementation of a Brain-Computer Interface (BCI) game, called "Neuro Wander", which is based on the German fairy tale Hansel and Gretel. NeuroWander can not only process the inputs from a keyboard or a mouse, but also transfer the gamers' brainwaves through a certain BCI device such as NeuroSky Mindset. The objective of NeuroWander is to provide a simple example for how to realize the principle desire of gamers in fantasy world: "think and make it happen without any physical touch". It is concluded that neuroadaptive interfaces need to be well combined with proper form of entertainment contents to satisfy the sophisticated taste of game users at the age of "digital fun playing in anytime and at anyplace".

Original languageEnglish
Title of host publicationUbiComp'10 - 2010 ACM Conference on Ubiquitous Computing - Adjunct Proceedings
Pages389-390
Number of pages2
DOIs
Publication statusPublished - 2010
Event12th International Conference on Ubiquitous Computing, UbiComp 2010 - Copenhagen, Denmark
Duration: 2010 Sep 262010 Sep 29

Publication series

NameUbiComp'10 - Proceedings of the 2010 ACM Conference on Ubiquitous Computing

Conference

Conference12th International Conference on Ubiquitous Computing, UbiComp 2010
CountryDenmark
CityCopenhagen
Period10/9/2610/9/29

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Human-Computer Interaction

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