Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space

Dong Yong Lee, Yong Hun Cho, Dae Hong Min, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Citations (Scopus)

Abstract

Redirected Walking (RDW) enables users to walk in both virtual and physical tracking spaces simultaneously, which is an effective method to increase presence in Virtual Reality (VR). Recently, RDW technologies have been developed in a multi-user environment where multiple users share the same physical tracking space and simultaneously explore the same virtual space. Meanwhile, in the Steer-To-Optimal-Target (S2OT) method, user actions are planned in RDW by introducing machine learning models such as reinforcement learning. In this paper, we propose a new predictive RDW algorithm "Multiuser-Steer-to-Optimal-Target (MS2OT)" that extends the S2OT method into an environment with multiple users and various types of tracking space. In addition to the steering actions used in S2OT, MS2OT considers pre-reset actions and uses more steering targets and an improved reward function. The locations of multiple users and tracking space information are treated as visual information to be the state of the reinforcement learning model in MS2OT. Hence, the artificial neural network of a multilayer three-dimensional convolutional neural network with a dueling double deep network architecture is learned through Q-Learning. MS2OT significantly reduces the total number of resets compared to the conventional RDW algorithms such as S2C and APF-RDW in a multi-user environment and improves the total distance and average distance between resets during the same period. Experimental results show that MS2OT can process up to 32 users in real-time.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages155-163
Number of pages9
ISBN (Electronic)9781728156088
DOIs
Publication statusPublished - 2020 Mar
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: 2020 Mar 222020 Mar 26

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Country/TerritoryUnited States
CityAtlanta
Period20/3/2220/3/26

Bibliographical note

Funding Information:
This research was supported by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2018-2018-0-01419) supervised by the IITP (Institute for Information & communications Technology Promotion)

Publisher Copyright:
© 2020 IEEE.

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

Fingerprint

Dive into the research topics of 'Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical Space'. Together they form a unique fingerprint.

Cite this