Performance comparison of various cache systems for texture mapping

C. J. Choi, G. H. Park, J. H. Lee, W. C. Park, T. D. Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Texture mapping is commonly used to make images realistic in most current graphics systems. Texture mapping, however, requires high memory bandwidth and low memory latency to obtain good performance. Recently, a few studies have been carried out to use a cache memory system in texture mapping in older to overcome these problems and those studies show that the cache is useful for texture mapping. Miss distribution of texture cache is analyzed and we find out that quite a few conflict misses occurred by period. Considering this fact, cache systems such as Victim, Half and Half and Cooperative cache which are known to be effective to reduce conflict misses, are evaluated and compared to each other. Performance evaluation is carried out through trace-driven simulation using the DineroIII, and the results reveal that victim cache also has cost-performance effectiveness in texture mapping.

Original languageEnglish
Title of host publicationProceedings - 4th International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region, HPC-Asia 2000
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages374-379
Number of pages6
Volume1
ISBN (Electronic)0769505902, 9780769505909
DOIs
Publication statusPublished - 2000 Jan 1
Event4th International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region, HPC-Asia 2000 - Beijing, China
Duration: 2000 May 142000 May 17

Other

Other4th International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region, HPC-Asia 2000
CountryChina
CityBeijing
Period00/5/1400/5/17

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Computer Networks and Communications
  • Computer Science Applications

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    Choi, C. J., Park, G. H., Lee, J. H., Park, W. C., & Han, T. D. (2000). Performance comparison of various cache systems for texture mapping. In Proceedings - 4th International Conference/Exhibition on High Performance Computing in the Asia-Pacific Region, HPC-Asia 2000 (Vol. 1, pp. 374-379). [846581] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/HPC.2000.846581