The mobile GPU (Graphic Processing Unit) market has grown steadily due to expansion of the mobile game industry. Despite the rapid computation capability of mobile devices, handling a large amount of high-quality graphics in real-time is difficult. Therefore, effective technologies for improving mobile GPU in smartphones are required. In this thesis, we examine the trade-off between quality and performance, and address the benefits of graphic performance improvement by degrading quality. To implement this idea, we propose performance optimization methodologies for 3D applications using an OpenGL ES library hooking method. Our methodologies do not require any source code from 3D applications, and can be applied to any Android phones that use OpenGL ES in real-time. To demonstrate the benefits of our methodology, we conducted performance verifications of five well-known benchmarks using a smartphone, and measured the quality in accordance with each methodology. In addition, we showed the optimal trade-offs between quality and performance. By using the proposed technique, the performance of mobile GPU can be significantly improved to achieve a better trade-off between quality and performance.
|Title of host publication||2014 IEEE/ACIS 13th International Conference on Computer and Information Science, ICIS 2014 - Proceedings|
|Editors||Yan Han, Wenai Song, Simon Xu, Lichao Chen, Roger Lee|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||6|
|Publication status||Published - 2014 Sep 26|
|Event||2014 13th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2014 - Proceedings - Taiyuan, China|
Duration: 2014 Jun 4 → 2014 Jun 6
|Name||2014 IEEE/ACIS 13th International Conference on Computer and Information Science, ICIS 2014 - Proceedings|
|Other||2014 13th IEEE/ACIS International Conference on Computer and Information Science, ICIS 2014 - Proceedings|
|Period||14/6/4 → 14/6/6|
Bibliographical notePublisher Copyright:
© 2014 IEEE.
All Science Journal Classification (ASJC) codes
- Information Systems
- Computer Science Applications