We introduce the concept of "peripersonal space" of an avatar in 3D virtual reality and discuss how it plays an important role on 3D navigation with different perspectives. By analyzing the eye-gaze data of avatar-based navigation with first-person perspective and third-person perspective, we examine the effects of an avatar's peripersonal space on the users' perceptual scopes within 3D virtual environments. We propose that manipulating peripersonal space of an avatar with various perspectives has the immediate effects on the users' scopes of perception as well as the patterns of attentional capture. This study provides a helpful guideline for designing more effective navigation system with an avatar in 3D virtual environment.
|Title of host publication||UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||2|
|Publication status||Published - 2016 Oct 16|
|Event||29th Annual Symposium on User Interface Software and Technology, UIST 2016 - Tokyo, Japan|
Duration: 2016 Oct 16 → 2016 Oct 19
|Name||UIST 2016 Adjunct - Proceedings of the 29th Annual Symposium on User Interface Software and Technology|
|Other||29th Annual Symposium on User Interface Software and Technology, UIST 2016|
|Period||16/10/16 → 16/10/19|
Bibliographical noteFunding Information:
This research was supported by the MSIP (Ministry of Science, ICT and Future Planning), Korea, under the "IT Consilience Creative Program" (IITP-2015-R0346-15- 1008) supervised by the IITP (Institute for Information & Communications Technology Promotion).
© 2016 Copyright held by the author/owner(s).
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction