Abstract
This paper addresses variations of VR model for emergent explorations which eventually lead to creative design and valid architecture in cyberspace. This research presents how various VR models are created in relation to each other and deal with the issues of representation and an explicit transformation process in designing virtual environments. The transformation process is used to make variations of VR model creating new VR models from an existing model. Examples of the variations of forms and materials, and spatial arrangement are presented and demonstrated.
Original language | English |
---|---|
Journal | International Journal of Design Computing |
Volume | 4 |
Publication status | Published - 2002 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design