Psychopathy and violent video game playing: Multiple associations in a juvenile justice system involved sample

Ilma Jahic, Matt DeLisi, Michael G. Vaughn

Research output: Contribution to journalArticlepeer-review

Abstract

Violent video game playing is a consistent risk factor for aggression, but research on its psychopathology and trait underpinnings are primarily based on community or university student samples, thus the ecological validity to adjudicated and juvenile justice system-involved youth lacks clarity. This is an important void in the literature because relative to youth in the general population, adjudicated and detained youth evince greater psychopathology, more severe delinquency and violence histories, and clinical psychopathic features. Negative binomial regression models using data from 252 youth in residential placements found that several psychopathic features are significantly associated with violent video gaming. The role of psychopathy operated differently across gender and arrest chronicity, and across models remorselessness emerged as an important correlate. Given the desensitization that can occur with violent video game play, it is of particular concern among delinquent youth with psychopathic personality features.

Original languageEnglish
JournalAggressive Behavior
DOIs
Publication statusAccepted/In press - 2021

Bibliographical note

Publisher Copyright:
© 2021 Wiley Periodicals LLC

All Science Journal Classification (ASJC) codes

  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)
  • Psychology(all)

Fingerprint Dive into the research topics of 'Psychopathy and violent video game playing: Multiple associations in a juvenile justice system involved sample'. Together they form a unique fingerprint.

Cite this