In this study, we implemented a telepresence racing game that enables real-time, face-to-face interaction between the players. Both the spatial and social aspects of presence were achieved by integrating mature devices, which resulted in commercial RC cars equipped with both smartphones and augmented reality tags. Users drove their cars using the physical RF controllers and the interaction between the RC cars and the environment were guided by two laptops (one for each player) using a Wi-Fi network. Finally, a field demonstration was conducted and avenues for future studies are suggested.
|Title of host publication||CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||6|
|Publication status||Published - 2015 Oct 5|
|Event||2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom|
Duration: 2015 Oct 5 → 2015 Oct 7
|Name||CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play|
|Conference||2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015|
|Period||15/10/5 → 15/10/7|
Bibliographical notePublisher Copyright:
© Copyright 2015 by the Association for Computing Machinery, Inc. (ACM).
All Science Journal Classification (ASJC) codes
- Human-Computer Interaction