RayCore: A ray-tracing hardware architecture for mobile devices

Jae Ho Nah, Hyuck Joo Kwon, Dong Seok Kim, Cheol Ho Jeong, Jinhong Park, Tack Don Han, Dinesh Manocha, Woo Chan Park

Research output: Contribution to journalArticle

27 Citations (Scopus)

Abstract

We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by performing real-time Whitted ray tracing. RayCore consists of two major components: ray-tracing units (RTUs) based on a unified traversal and intersection pipeline and a tree-building unit (TBU) for dynamic scenes. The overall RayCore architecture offers considerable benefits in terms of die area, memory access, and power consumption. We have evaluated our architecture based on LPGA and ASIC evaluations and demonstrate its performance on different benchmarks. According to the results, our architecture demonstrates high performance per unit area and unit energy, making it highly suitable for use in mobile devices.

Original languageEnglish
Article number162
JournalACM Transactions on Graphics
Volume33
Issue number5
DOIs
Publication statusPublished - 2014 Aug 1

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All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

Cite this

Nah, J. H., Kwon, H. J., Kim, D. S., Jeong, C. H., Park, J., Han, T. D., Manocha, D., & Park, W. C. (2014). RayCore: A ray-tracing hardware architecture for mobile devices. ACM Transactions on Graphics, 33(5), [162]. https://doi.org/10.1145/2629634