Abstract
We present RayCore, a mobile ray-tracing hardware architecture. RayCore facilitates high-quality rendering effects, such as reflection, refraction, and shadows, on mobile devices by performing real-time Whitted ray tracing. RayCore consists of two major components: ray-tracing units (RTUs) based on a unified traversal and intersection pipeline and a tree-building unit (TBU) for dynamic scenes. The overall RayCore architecture offers considerable benefits in terms of die area, memory access, and power consumption. We have evaluated our architecture based on LPGA and ASIC evaluations and demonstrate its performance on different benchmarks. According to the results, our architecture demonstrates high performance per unit area and unit energy, making it highly suitable for use in mobile devices.
Original language | English |
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Article number | 162 |
Journal | ACM Transactions on Graphics |
Volume | 33 |
Issue number | 5 |
DOIs | |
Publication status | Published - 2014 Aug 1 |
Bibliographical note
Publisher Copyright:©2014 ACM.
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design