Rubber-like exaggeration for character animation

Ji Yong Kwon, In Kwon Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Citations (Scopus)

Abstract

Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bézier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.

Original languageEnglish
Title of host publicationProceedings - The Pacific Conference on Computer Graphics and Applications Pacific Graphics 2007, PG
Pages18-26
Number of pages9
DOIs
Publication statusPublished - 2007
Event15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, PG - Maui, HI, United States
Duration: 2007 Oct 292007 Nov 2

Publication series

NameProceedings - Pacific Conference on Computer Graphics and Applications
ISSN (Print)1550-4085

Other

Other15th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2007, PG
Country/TerritoryUnited States
CityMaui, HI
Period07/10/2907/11/2

All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Fingerprint

Dive into the research topics of 'Rubber-like exaggeration for character animation'. Together they form a unique fingerprint.

Cite this