SGRT: A mobile GPU architecture for real-time ray tracing

Won Jong Lee, Youngsam Shin, Jaedon Lee, Jin Woo Kim, Jae Ho Nah, Jung Seokyoon, Shihwa Lee, Hyun Sang Park, Tack Don Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

47 Citations (Scopus)

Abstract

Recently, with the increasing demand for photorealistic graphics and the rapid advances in desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention. Unfortunately, ray tracing in the current mobile environment is very difficult because of inadequate computing power, memory bandwidth, and flexibility in mobile GPUs. In this paper, we present a novel mobile GPU architecture called SGRT (Samsung reconfigurable GPU based on Ray Tracing) in which a fast compact hardware accelerator and a flexible programmable shader are combined. SGRT has two key features: 1) an area-efficient parallel pipelined traversal unit; and 2) flexible and high-performance kernels for shading and ray generation. Simulation results show that SGRT is potentially a versatile graphics solution for future application processors as it provides a real-time ray tracing performance at full HD resolution that can compete with that of existing desktop GPU ray tracers. Our system is implemented on an FPGA platform, and mobile ray tracing is successfully demonstrated.

Original languageEnglish
Title of host publicationProceedings - High-Performance Graphics 2013, HPG 2013
Pages109-120
Number of pages12
Publication statusPublished - 2013 Aug 26
Event5th High-Performance Graphics Conference, HPG 2013 - Anaheim, CA, United States
Duration: 2013 Jul 192013 Jul 21

Publication series

NameProceedings - High-Performance Graphics 2013, HPG 2013

Other

Other5th High-Performance Graphics Conference, HPG 2013
CountryUnited States
CityAnaheim, CA
Period13/7/1913/7/21

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

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  • Cite this

    Lee, W. J., Shin, Y., Lee, J., Kim, J. W., Nah, J. H., Seokyoon, J., Lee, S., Park, H. S., & Han, T. D. (2013). SGRT: A mobile GPU architecture for real-time ray tracing. In Proceedings - High-Performance Graphics 2013, HPG 2013 (pp. 109-120). (Proceedings - High-Performance Graphics 2013, HPG 2013).