T&I engine: Traversal and intersection engine for hardware accelerated ray tracing

Jae Ho Nah, Jeong Soo Park, Chanmin Park, Jin Woo Kim, Yun Hye Jung, Woo Chan Park, Tack Don Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Ray tracing naturally supports high-quality global illumination effects, but it is computationally costly. Traversal and intersection operations dominate the computation of ray tracing. To accelerate these two operations, we propose a hardware architecture integrating three novel approaches. First, we present an ordered depth-first layout and a traversal architecture using this layout to reduce the required memory bandwidth. Second, we propose a three-phase ray-triangle intersection architecture that takes advantage of early exit. Third, we propose a latency hiding architecture defined as the ray accumulation unit. Cycle-accurate simulation results indicate our architecture can achieve interactive distributed ray tracing.

Original languageEnglish
Title of host publicationProceedings of the 2011 SIGGRAPH Asia Conference, SA'11
Publication statusPublished - 2011
Event2011 SIGGRAPH Asia Conference, SA'11 - Hong Kong, China
Duration: 2011 Dec 122011 Dec 15

Publication series

NameProceedings of the 2011 SIGGRAPH Asia Conference, SA'11

Other

Other2011 SIGGRAPH Asia Conference, SA'11
Country/TerritoryChina
CityHong Kong
Period11/12/1211/12/15

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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