@inproceedings{5b4a5ac744b64f178a06e575f372fad4,
title = "T&I engine: Traversal and intersection engine for hardware accelerated ray tracing",
abstract = "Ray tracing naturally supports high-quality global illumination effects, but it is computationally costly. Traversal and intersection operations dominate the computation of ray tracing. To accelerate these two operations, we propose a hardware architecture integrating three novel approaches. First, we present an ordered depth-first layout and a traversal architecture using this layout to reduce the required memory bandwidth. Second, we propose a three-phase ray-triangle intersection architecture that takes advantage of early exit. Third, we propose a latency hiding architecture defined as the ray accumulation unit. Cycle-accurate simulation results indicate our architecture can achieve interactive distributed ray tracing.",
author = "Nah, {Jae Ho} and Park, {Jeong Soo} and Chanmin Park and Kim, {Jin Woo} and Jung, {Yun Hye} and Park, {Woo Chan} and Han, {Tack Don}",
year = "2011",
language = "English",
isbn = "9781450308076",
series = "Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11",
booktitle = "Proceedings of the 2011 SIGGRAPH Asia Conference, SA'11",
note = "2011 SIGGRAPH Asia Conference, SA'11 ; Conference date: 12-12-2011 Through 15-12-2011",
}