Existing video matting approaches determine the alpha matte sequence frame-by-frame, which lead to flickering near the boundary of the foreground region. We reduce this effect by considering video data as a spatio-temporal cube, and extending a robust matting algorithm to a 3D solver. Our results demonstrate consistent and visually pleasing alpha mattes, and tend to preserve temporal coherence better than previous techniques.
|Title of host publication||ACM SIGGRAPH 2010 Posters, SIGGRAPH '10|
|Publication status||Published - 2010|
|Event||ACM SIGGRAPH 2010 Posters, SIGGRAPH '10 - Los Angeles, CA, United States|
Duration: 2010 Jul 26 → 2010 Jul 30
|Name||ACM SIGGRAPH 2010 Posters, SIGGRAPH '10|
|Other||ACM SIGGRAPH 2010 Posters, SIGGRAPH '10|
|City||Los Angeles, CA|
|Period||10/7/26 → 10/7/30|
Bibliographical noteFunding Information:
This work was supported by the IT R&D program of MKE/MCST/IITA ( 2008-F-031-01 , Development of Computational Photography Technologies for Image and Video Contents).
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition